Thursday, November 5, 2015

Homework 8

1)The Tetrad

1.1 STORY

Our story is going to be based off of Aztec mythology. The Aztecs are invading a small village which causes the main character to evade them by boat. In his trials to evade they wreck the boat and he alone is washed up on a island. Now, he needs explore the island and climb a mountain to find the answers about his past.

1.2 TECHNOLOGY

We are using Unreal Engine to create our game which is a powerful tool to develop games nowadays. We are also using Blender, which is another powerful tool, to make animations and create the objects that we are going to use in our game. Finally, Audacity is another tool that we are using for our game, to compose the sounds of the environments. 

1.3 ART

Our game is settle in an island. We will have three different levels and each level will have a different environment to show to the player. Our three levels are composed by beach, jungle and lava. Our art will focus on the nature of the island, so basically we will work with sand texture, trees, lava, grass, and very primitive clothes to our character. All of the environment will look primitive.

1.4 MECHANICS

The main mechanics of the game will be a system where you can gather items and use them. There will be items placed throughout the map that will be essential to keep moving forward. Another important mechanic will be the health of the character because this is a survival game.The tool of gathering is something of extreme importance when someone is stranded on an island. Also we will have one general tool that can be picked up and used to fight against the enemies. There will also be one general enemy that will be put there to understand fighting and gathering on a simple level.


2) Balance


We are trying to build a well-balanced game. To accomplish this goal we decided to implement the system that will work with the health and stamina of the character. This two main energies will be affected by the decisions of the player, for example, when to run or walk, because if you run your stamina will decrease fast and you will not be able to run for a period of time if it goes to zero. Also, we are working in the attack mechanics and the enemy’s power too to balance it in a way that is challenging for the player.



3) Emergent properties


I think that our main emergent properties will be related to our health system, because every decision of the player will have an impact in his energy. We are also working in different kind of weapons to give options to the player choose when going on in a battle.



4) Interest curves


It is difficult to analyze this specific topic because I know all the story of the game and it will not cause me any surprise due to the fact that I am helping to create the game. However, the way that we choose to build the story is based on the concept of interest curves. The game will begin with little information for the player about what happened before he got to the island. As the story goes and the player advance in scenario we planned to introduce small pieces of answers to build the past of the character, inform the player and keep him interested to continue playing the game. At the end of the game, the player will find all answers and the story will be completed. Hence, we expect to have an epic final for the game and build this feeling into the player.



5) Why I liked our game



I liked our proposal to make a survival game. I have never played a game like the one that we are planning so I am enjoying this new universe that I did not know about. Also, there isn’t a lot of games in the market with this theme and it could bring the attention of the public.


Next week I will be looking for more assets to our game. Also, I will work on the game document, to clean it up and revise.

No comments:

Post a Comment